What actually happened in the FiveM and RedM ecosystem. Every report is built from our own scans of every public server, taken every 15 minutes.
Platform-level activity was unremarkable, but multiple Arabic and Thai servers jumped far outside their norms and a handful of scripts kept adding servers steadily.
FiveM reversed the run from last week — average players fell 16%, while a handful of regional servers continued to swing far outside their norms.
Two kivo medical interiors and a cluster of phone resources recorded the clearest sustained adoption this week; no major resources died.
A handful of servers ended the week far larger than they began while several previously busy communities vanished from the scan.
FiveM continued its run of gains yesterday: average players rose again and peak concurrent players hit the highest level in seven days.
FiveM climbed for a third straight day, but the rise is driven by a handful of Thai and niche servers rather than platform‑wide adoption.
FiveM ticked up for a second day but the real story was sharp, localised swings: tiny and mid‑size servers from Thailand and Turkey surged while a few core scripts lost ground.
Platform activity barely moved, but regional player share shifted significantly toward pt-BR and th-TH while a handful of servers and map tools logged notable one‑to‑seven‑day gains.
Average players fell again and the decline looks like redistribution rather than a supply shock — a few mid‑rank servers reappeared sharply while core scripts ticked down across our scans.
Average players edged down again but supply was steady — the day was defined by extreme relative gains on a handful of servers and a few sharp disappearances.
FiveM’s average fell back on Monday, a drop concentrated in a handful of servers while overall server supply stayed flat.
A cluster of phone resources and two medical-centre packs recorded week‑long spreads; a set of familiar framework scripts slipped slightly midweek.