What actually happened in the FiveM and RedM ecosystem. Every report is built from our own scans of every public server, taken every 15 minutes.
A multi‑node Grand Roleplay debut and a one‑day surge in tayGwq stood out on an otherwise ordinary Monday, while FiveM’s overall average pulled back toward its week mean.
Several phone packages and two admin/lib modules showed sustained, multi-day adoption while a pair of older packages vanished from scans.
A handful of sustained midweek gains and several servers that stopped appearing were the real stories in a quiet overall week.
A two‑day rise put the platform at its highest peak in 91 days while a handful of servers — led by Jelly Town — produced the day’s most unusual moves.
FiveM’s average ticked up but the day’s clearest story was a handful of servers — RIA ROLEPLAY and B‑Zone V — running well above their norms.
FiveM’s average dipped again yesterday while Brazil and Thailand continued to take a larger share of the platform, and a handful of small, high‑variance communities produced the day’s biggest deviations.
FiveM’s average dropped back after a one‑day surge, with Brazil and a couple of regional servers taking most of yesterday’s movement rather than broad platform growth.
FiveM’s averages dropped sharply for a second day, while a small set of servers — and Brazil’s share — absorbed most of the movement.
FiveM’s average fell back after the weekend peak, but a handful of servers and one rapidly‑spreading resource produced the day’s real movement.
A handful of scripts showed genuine spread across many servers this week; a few small declines and one disappearance are the only real losses.
Average concurrency climbed modestly while a handful of servers showed durable growth and several large Portuguese-language communities shuffled in and out.
The platform rose for a second day and the peak was the highest in 70 days, but most of the lift came from Brazil and a small group of high‑variance communities.