What actually happened in the FiveM and RedM ecosystem. Every report is built from our own scans of every public server, taken every 15 minutes.
Average concurrency rose week-on-week; a small group of servers produced sustained growth while several mid‑size communities quietly went dark.
FiveM climbed for a second day, finishing with the highest peak in seven days while a handful of small servers and a medical resource drove the most unusual moves.
FiveM averaged higher on Saturday, but the lift looks one‑day only — a handful of regional servers and steady script adoption were the real story.
FiveM’s numbers were routine overall, but Avarians Test Server reappeared with 199 players and REMIX RP vaulted into the top 400.
After three days down, FiveM bounced yesterday—activity rose across multiple large Brazilian servers while several core scripts added hosts in a single scan but showed little 7‑day persistence.
Average players fell for a third straight day while a cluster of fundamental scripts lost servers on the same run — watch whether this is redistribution or real contraction.
A handful of previously tiny servers produced the day’s most unusual moves (SeeRPG chief among them), while several first‑time Brazilian launches pushed pt‑BR player share sharply higher.
FiveM returned to its recent norm after Saturday’s spike; a single small server (Windy City) produced the day’s most unusual jump while Brazilian and Thai player share stay elevated.
Smartphone and phone-ui packages showed genuine, sustained spread while a small but real patch vanished from servers.
Average concurrency fell slightly while a small group of servers climbed fast — some climbs held, several did not.
Average and peak climbed together, slot‑fill ticked up and a handful of tiny servers produced the day’s most extreme moves.
FiveM climbed for a third day as pt-BR activity jumped and several normally-small listings surged into triple figures.