What actually happened in the FiveM and RedM ecosystem. Every report is built from our own scans of every public server, taken every 15 minutes.
Average play ticked up for a second day, but the overnight trough hit an 18‑day low; smartphone‑prop’s long run and a jump in pt‑BR share were the day’s real signals.
A modest bounce ended the recent decline, but the day’s most unusual activity came from a handful of tiny or returning servers — and a four‑day softening across core resources.
Average players fell again and the decline looks broad‑based — servers are steady, slot‑fill is down, and phone scripts keep being adopted.
Average players fell again and the overnight low (76,177) was the weakest in 15 days, even as Brazilian and US servers continue to take share.
Smartphone packages posted sustained adoption across hundreds of servers while a cluster of fresh listings with large averages appeared and deserves watching.
Scan coverage was 93%; overall script counts fell and no resource met the report's 5+‑day growth threshold.
pt-BR and th-TH continue to gain share while a few long-running servers collapsed or vanished; several new arrivals stuck around.
FiveM saw a modest Sunday bounce — peak activity hit a seven‑day high — as a cluster of phone scripts posted sustained gains and Narco City extended a four‑day rise.
Average players slipped from Friday’s bounce but Brazil and a clutch of rising servers drove the day; core resources continue a slow decline.
FiveM averaged 165,199 players yesterday — a sharp single‑day lift driven by higher fill and a handful of regional servers rather than more servers overall.
Average players fell for a fourth straight day while LUV TOWN OFFICIAL leapt back into the top ranks; core script footprints continue a slow multi‑day decline.
Average players slipped again while a handful of tiny and mid-size servers produced extreme swings that shaped the evening peak.