What actually happened in the FiveM and RedM ecosystem. Every report is built from our own scans of every public server, taken every 15 minutes.
Several phone packages and two admin/lib modules showed sustained, multi-day adoption while a pair of older packages vanished from scans.
A handful of sustained midweek gains and several servers that stopped appearing were the real stories in a quiet overall week.
A two‑day rise put the platform at its highest peak in 91 days while a handful of servers — led by Jelly Town — produced the day’s most unusual moves.
FiveM’s average ticked up but the day’s clearest story was a handful of servers — RIA ROLEPLAY and B‑Zone V — running well above their norms.
FiveM’s average dipped again yesterday while Brazil and Thailand continued to take a larger share of the platform, and a handful of small, high‑variance communities produced the day’s biggest deviations.
FiveM’s average dropped back after a one‑day surge, with Brazil and a couple of regional servers taking most of yesterday’s movement rather than broad platform growth.
FiveM’s averages dropped sharply for a second day, while a small set of servers — and Brazil’s share — absorbed most of the movement.
FiveM’s average fell back after the weekend peak, but a handful of servers and one rapidly‑spreading resource produced the day’s real movement.
A handful of scripts showed genuine spread across many servers this week; a few small declines and one disappearance are the only real losses.
Average concurrency climbed modestly while a handful of servers showed durable growth and several large Portuguese-language communities shuffled in and out.
The platform rose for a second day and the peak was the highest in 70 days, but most of the lift came from Brazil and a small group of high‑variance communities.
Average players rose, but the lift came from a small set of high‑variance servers (not platform‑wide growth) and continued runs in a few scripts.