What actually happened in the FiveM and RedM ecosystem. Every report is built from our own scans of every public server, taken every 15 minutes.
Every morning: what happened across the ecosystem in the day that just closed.
Overall activity was ordinary, but pt-BR player share spiked and a few mid‑sized servers (and the cfx-mxc-blackmarket resource) registered unusually large moves.
Overall activity was ordinary, but pt-BR concentration rose again and a small set of servers showed sustained gains while an earlier event spike fully reversed.
FiveM climbed for a third day and hit the week’s highest peak, driven by Portuguese servers and a handful of abnormal server spikes.
FiveM rose for a second day with Brazil and Thailand driving a noticeable shift in player share; a couple of small servers produced extreme relative spikes.
A small daytime lift masked the ecosystem’s quietest night in 46 days; a Thai server spike and steady qbx installs were the clearest signals.
Average players fell again and the quietest hourly trough was the lowest in 45 days, while server counts stayed steady — a redistribution, not a collapse.
FiveM fell for a third straight day, with average players down and an unusually deep overnight low; a handful of small servers produced the only sharp deviations.
A small overall fall masks big local swings: two explosive one-day gains, a four‑day collapse on one Brazilian server, and pt‑BR’s share climbing further.
A modest daily drop broke the four‑day run; the platform returned to its week mean while Genesis Community, SpainZone and a new Brazilian debut produced the day’s clearest outliers.
FiveM posted its highest peak in a week and has now risen four days straight; pt-BR share keeps expanding while a cluster of train-themed prompts added more than a hundred servers each.
FiveM averages ticked up again but the day’s story is distribution: a handful of small servers ran far outside their norms while Brazil and Arabic locales grabbed more players.
FiveM’s headline totals barely moved, but extreme one‑day jumps (and two sudden vanishings) redistributed players across the map.